/* * Author: commy2 * Called on unit initialization. Adds earplugs if the unit is equipped with either a really loud primary weapon or a rocket launcher. * * Arguments: * 0: A Soldier * * Return Value: * None * * Example: * [guy] call ace_hearing_fnc_addEarPlugs * * Public: No */ #include "script_component.hpp" params ["_unit"]; // Exit if hearing is disabled or soldier has earplugs already in (persistence scenarios) if (!GVAR(enableCombatDeafness) || {[_unit] call FUNC(hasEarPlugsIn)}) exitWith {}; // add earplugs if the soldier has a rocket launcher if ((secondaryWeapon _unit) != "") exitWith { _unit addItem "ACE_EarPlugs"; }; // otherwise add earplugs if the soldier has a big rifle if ((primaryWeapon _unit) == "") exitWith {}; (primaryWeaponMagazine _unit) params [["_magazine", ""]]; if (_magazine == "") exitWith {}; local _initSpeed = getNumber (configFile >> "CfgMagazines" >> _magazine >> "initSpeed"); local _ammo = getText (configFile >> "CfgMagazines" >> _magazine >> "ammo"); local _count = getNumber (configFile >> "CfgMagazines" >> _magazine >> "count"); local _caliber = getNumber (configFile >> "CfgAmmo" >> _ammo >> "ACE_caliber"); _caliber = call { if (_ammo isKindOf ["ShellBase", (configFile >> "CfgAmmo")]) exitWith { 80 }; if (_ammo isKindOf ["RocketBase", (configFile >> "CfgAmmo")]) exitWith { 200 }; if (_ammo isKindOf ["MissileBase", (configFile >> "CfgAmmo")]) exitWith { 600 }; if (_ammo isKindOf ["SubmunitionBase", (configFile >> "CfgAmmo")]) exitWith { 80 }; if (_caliber <= 0) then { 6.5 } else { _caliber }; }; local _loudness = (_caliber ^ 1.25 / 10) * (_initspeed / 1000) / 5; //If unit has a machine gun boost effective loudness 50% if (_count >= 50) then {_loudness = _loudness * 1.5}; if (_loudness > 0.2) then { _unit addItem "ACE_EarPlugs"; };