class CfgSounds { class ACE_BarrelSwap { sound[] = {QPATHTOF(sounds\barrelswap.ogg),5,1,200}; titles[] = {}; }; class GVAR(jamming_rifle) { name=QGVAR(jamming_rifle); sound[]={QPATHTOF(sounds\jamming_rifle.wav),1,1}; titles[]={}; }; class GVAR(jamming_pistol) { name=QGVAR(jamming_pistol); sound[]={QPATHTOF(sounds\jamming_pistol.wav),1,1}; titles[]={}; }; class GVAR(fixing_rifle) { name=QGVAR(fixing_rifle); sound[]={QPATHTOF(sounds\fixing_rifle.wav),1,1}; titles[]={}; }; class GVAR(fixing_pistol) { name= QGVAR(fixing_pistol); sound[]={QPATHTOF(sounds\fixing_pistol.wav),1,1}; titles[]={}; }; };