class StageTI { texture="a3\data_f\Default_ti_ca.paa"; }; ambient[]={0.301,0.63999999,0.68000001,1}; diffuse[]={0.301,0.63999999,0.68000001,1}; forcedDiffuse[]={0.2,0.34999999,0.2,0}; emmisive[]={0,0,0,1}; specular[]={0.67450982,0.64313728,0.50196081,1}; specularPower=550; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture="z\ace\addons\spottingscope\data\ace_spottingscope_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource="tex"; class uvTransform { aside[]={6,0,0}; up[]={0,6,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage3 { texture="#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage4 { texture="z\ace\addons\spottingscope\data\ace_spottingscope_as.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage5 { texture="z\ace\addons\spottingscope\data\ace_spottingscope_smdi.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage6 { texture="#(ai,32,128,1)fresnel(4.01,2.86)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage7 { texture="a3\data_f\env_land_co.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; };