/* * Author: joko // Jonas * Handle fire of local launchers. Called from the unified fired EH only for the local player. * * Arguments: * None. Parameters inherited from EFUNC(common,firedEH) * * Return Value: * None * * Example: * [player, "launch_RPG32_F", "launch_RPG32_F", "Single", "R_PG32V_F", "RPG32_F", projectile] call ace_overpressure_fnc_firedEHBB; * * Public: No */ #include "script_component.hpp" //IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"]; TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret); // Bake variable name and check if the variable exists, call the caching function otherwise private _varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine]; private _var = if (isNil _varName) then { [_weapon, _ammo, _magazine] call FUNC(cacheOverPressureValues); } else { missionNameSpace getVariable _varName; }; _var params ["_backblastAngle","_backblastRange","_backblastDamage"]; TRACE_3("cache",_backblastAngle,_backblastRange,_backblastDamage); if (_backblastDamage <= 0) exitWith {}; private _position = getPosASL _projectile; private _direction = [0, 0, 0] vectorDiff (vectorDir _projectile); // Damage to others private _affected = (ASLtoAGL _position) nearEntities ["CAManBase", _backblastRange]; // Let each client handle their own affected units ["ace_overpressure", [_unit, _position, _direction, _weapon, _magazine, _ammo], _affected] call CBA_fnc_targetEvent; // Damage to the firer private _distance = 2 * ([_position, _direction, _backblastRange, _unit] call FUNC(getDistance)); TRACE_1("Distance",_distance); if (_distance < _backblastRange) then { private _alpha = sqrt (1 - _distance / _backblastRange); private _beta = sqrt 0.5; private _damage = _alpha * _beta * _backblastDamage; [_damage * 100] call BIS_fnc_bloodEffect; if (isClass (configFile >> "CfgPatches" >> "ACE_Medical") && {([_unit] call EFUNC(medical,hasMedicalEnabled))}) then { [_unit, _damage, "body", "backblast"] call EFUNC(medical,addDamageToUnit); } else { _unit setDamage (damage _unit + _damage); }; }; // Draw debug lines #ifdef DEBUG_MODE_FULL [ _position, _position vectorAdd (_direction vectorMultiply _backblastRange), [1,1,0,1] ] call EFUNC(common,addLineToDebugDraw); private _ref = _direction call EFUNC(common,createOrthonormalReference); [ _position, _position vectorAdd (_direction vectorMultiply _backblastRange) vectorAdd ((_ref select 1) vectorMultiply _backblastRange * tan _backblastAngle), [1,1,0,1] ] call EFUNC(common,addLineToDebugDraw); [ _position, _position vectorAdd (_direction vectorMultiply _backblastRange) vectorDiff ((_ref select 1) vectorMultiply _backblastRange * tan _backblastAngle), [1,1,0,1] ] call EFUNC(common,addLineToDebugDraw); [ _position, _position vectorAdd (_direction vectorMultiply _backblastRange) vectorAdd ((_ref select 2) vectorMultiply _backblastRange * tan _backblastAngle), [1,1,0,1] ] call EFUNC(common,addLineToDebugDraw); [ _position, _position vectorAdd (_direction vectorMultiply _backblastRange) vectorDiff ((_ref select 2) vectorMultiply _backblastRange * tan _backblastAngle), [1,1,0,1] ] call EFUNC(common,addLineToDebugDraw); [ _position, _position vectorAdd (_direction vectorMultiply ((_distance/2) min _backblastRange)), [1,0,0,1] ] call EFUNC(common,addLineToDebugDraw); #endif