// CBA Settings [ADDON: ace_medical_damage]: private _categoryArray = [LELSTRING(medical,Category_DisplayName), LLSTRING(subCategory)]; [ QEGVAR(medical,playerDamageThreshold), "SLIDER", [LSTRING(playerDamageThreshold_DisplayName), LSTRING(playerDamageThreshold_Description)], _categoryArray, [0,25,1,2], // [min, max, default value, trailing decimals (-1 for whole numbers only)] true, // isGlobal {[QEGVAR(medical,playerDamageThreshold), _this] call EFUNC(common,cbaSettings_settingChanged)}, true // Needs mission restart ] call CBA_settings_fnc_init; [ QEGVAR(medical,AIDamageThreshold), "SLIDER", [LSTRING(AIDamageThreshold_DisplayName), LSTRING(AIDamageThreshold_Description)], _categoryArray, [0,25,1,2], // [min, max, default value, trailing decimals (-1 for whole numbers only)] true, // isGlobal {[QEGVAR(medical,AIDamageThreshold), _this] call EFUNC(common,cbaSettings_settingChanged)}, true // Needs mission restart ] call CBA_settings_fnc_init;