/* * Author: Glowbal * Handle drowning damage to unit * * Arguments: * 0: Unit for which the hitpoint damage will be sorted out * 1: new damage * * Return Value: * None * * Public: No */ #include "script_component.hpp" params ["_unit", "_newDamage"]; // At the moment we will just not do anything // We reserve this until a later stage // A unit will automatically die once oxygen has ran out anyway