class CfgWeapons { class ItemCore; class ACE_ItemCore: ItemCore { type = 4096;//4; detectRange = -1; simulation = "ItemMineDetector"; }; class Rifle_Base_F; class ACE_FakePrimaryWeapon: Rifle_Base_F { discreteDistance[] = {}; discreteDistanceInitIndex = 0; displayName = ""; picture = ""; model = ""; magazines[] = {"ACE_FakeMagazine"}; scope = 2; }; };