// by commy2 #include "script_component.hpp" EXPLODE_1_PVT(_this,_show); disableSerialization; private ["_control"]; _control = (uiNamespace getVariable ["ACE_dlgSoldier", displayNull]) displayCtrl 187; if (isNull _control) exitWith {}; if (_show) then { private "_config"; _config = configFile >> "RscInGameUI" >> "RscUnitInfoSoldier" >> "WeaponInfoControlsGroupLeft" >> "controls" >> "CA_ModeTexture"; _control ctrlSetPosition [getNumber (_config >> "x"), getNumber (_config >> "y"), getNumber (_config >> "w"), getNumber (_config >> "h")]; _control ctrlCommit 0; } else { _control ctrlSetPosition [0, 0, 0, 0]; _control ctrlCommit 0; };