#include "script_component.hpp" /* * Author: Glowbal * Update all UI information in the medical menu * * Arguments: * 0: target * 1: display * * Return Value: * None * * Example: * [some_player, some_display] call ace_medical_menu_fnc_updateUIInfo * * Public: No */ params ["_target", "_display"]; if (isNil "_display" || {isNull _display}) exitWith {ERROR("No display");}; private _selectionN = GVAR(selectedBodyPart); if (_selectionN < 0 || {_selectionN > 5}) exitWith {}; private _genericMessages = []; private _partText = [ELSTRING(medical,Head), ELSTRING(medical,Torso), ELSTRING(medical,LeftArm) ,ELSTRING(medical,RightArm) ,ELSTRING(medical,LeftLeg), ELSTRING(medical,RightLeg)] select _selectionN; _genericMessages pushBack [localize _partText, [1, 1, 1, 1]]; if (_target getVariable [QEGVAR(medical,isBleeding), false]) then { _genericMessages pushBack [localize ELSTRING(medical,Status_Bleeding), [1, 0.1, 0.1, 1]]; }; if (_target getVariable [QEGVAR(medical,hasLostBlood), 0] > 1) then { _genericMessages pushBack [localize ELSTRING(medical,Status_Lost_Blood), [1, 0.1, 0.1, 1]]; }; if (((_target getVariable [QEGVAR(medical,tourniquets), [0, 0, 0, 0, 0, 0]]) select _selectionN) > 0) then { _genericMessages pushBack [localize ELSTRING(medical,Status_Tourniquet_Applied), [0.77, 0.51, 0.08, 1]]; }; if (_target getVariable [QEGVAR(medical,hasPain), false]) then { _genericMessages pushBack [localize ELSTRING(medical,Status_Pain), [1, 1, 1, 1]]; }; private _totalIvVolume = 0; private _bloodBags = _target getVariable [QEGVAR(medical,ivBags), []]; { _x params ["_bagVolumeRemaining"]; _totalIvVolume = _totalIvVolume + _bagVolumeRemaining; } foreach _bloodBags; if (_totalIvVolume >= 1) then { _genericMessages pushBack [format [localize ELSTRING(medical,receivingIvVolume), floor _totalIvVolume], [1, 1, 1, 1]]; }; private _damaged = [false, false, false, false, false, false]; private _selectionBloodLoss = [0, 0, 0, 0, 0, 0]; private _allInjuryTexts = []; if ((EGVAR(medical,level) >= 2) && {([_target] call EFUNC(medical,hasMedicalEnabled))}) then { private _openWounds = _target getVariable [QEGVAR(medical,openWounds), []]; { private _amountOf = _x select 3; // Find how much this bodypart is bleeding if (_amountOf > 0) then { _damaged set [_x select 2, true]; _selectionBloodLoss set [_x select 2, (_selectionBloodLoss select (_x select 2)) + (20 * ((_x select 4) * _amountOf))]; if (_selectionN == (_x select 2)) then { // Collect the text to be displayed for this injury [ Select injury class type definition - select the classname DisplayName (6th), amount of injuries for this] if (_amountOf >= 1) then { // TODO localization _allInjuryTexts pushBack [format["%2x %1", (EGVAR(medical,AllWoundInjuryTypes) select (_x select 1)) select 6, ceil _amountOf], [1,1,1,1]]; } else { // TODO localization _allInjuryTexts pushBack [format["Partial %1", (EGVAR(medical,AllWoundInjuryTypes) select (_x select 1)) select 6], [1,1,1,1]]; }; }; }; } forEach _openWounds; private _bandagedwounds = _target getVariable [QEGVAR(medical,bandagedWounds), []]; { private _amountOf = _x select 3; // Find how much this bodypart is bleeding if !(_damaged select (_x select 2)) then { _selectionBloodLoss set [_x select 2, (_selectionBloodLoss select (_x select 2)) + (20 * ((_x select 4) * _amountOf))]; }; if (_selectionN == (_x select 2)) then { // Collect the text to be displayed for this injury [ Select injury class type definition - select the classname DisplayName (6th), amount of injuries for this] if (_amountOf > 0) then { if (_amountOf >= 1) then { // TODO localization _allInjuryTexts pushBack [format ["[B] %2x %1", (EGVAR(medical,AllWoundInjuryTypes) select (_x select 1)) select 6, ceil _amountOf], [0.88,0.7,0.65,1]]; } else { // TODO localization _allInjuryTexts pushBack [format ["[B] Partial %1", (EGVAR(medical,AllWoundInjuryTypes) select (_x select 1)) select 6], [0.88,0.7,0.65,1]]; }; }; }; } forEach _bandagedwounds; } else { // Add all bleeding from wounds on selection private _openWounds = _target getVariable [QEGVAR(medical,openWounds), []]; { private _amountOf = _x select 3; // Find how much this bodypart is bleeding if (_amountOf > 0) then { _damaged set [_x select 2, true]; _selectionBloodLoss set [_x select 2, (_selectionBloodLoss select (_x select 2)) + (20 * ((_x select 4) * _amountOf))]; }; } forEach _openWounds; private _bandagedwounds = _target getVariable [QEGVAR(medical,bandagedWounds), []]; { private _amountOf = _x select 3; // Find how much this bodypart is bleeding if !(_damaged select (_x select 2)) then { _selectionBloodLoss set [_x select 2, (_selectionBloodLoss select (_x select 2)) + (20 * ((_x select 4) * _amountOf))]; }; } forEach _bandagedwounds; private _bloodLossOnSelection = _selectionBloodLoss select _selectionN; if (_bloodLossOnSelection > 0) then { private _severity = switch (true) do { case (_bloodLossOnSelection > 0.5): {localize ELSTRING(medical,HeavilyWounded)}; case (_bloodLossOnSelection > 0.1): {localize ELSTRING(medical,LightlyWounded)}; default {localize ELSTRING(medical,VeryLightlyWounded)}; }; private _part = localize ([ ELSTRING(medical,Head), ELSTRING(medical,Torso), ELSTRING(medical,LeftArm), ELSTRING(medical,RightArm), ELSTRING(medical,LeftLeg), ELSTRING(medical,RightLeg) ] select _selectionN); _allInjuryTexts pushBack [format ["%1 %2", _severity, toLower _part], [1,1,1,1]]; }; }; [_selectionBloodLoss, _damaged, _display] call FUNC(updateBodyImage); [_display, _genericMessages, _allInjuryTexts] call FUNC(updateInformationLists); [_display, _target getVariable [QEGVAR(medical,logFile_activity_view), []]] call FUNC(updateActivityLog); [_display, _target getVariable [QEGVAR(medical,logFile_quick_view), []]] call FUNC(updateQuickViewLog); private _triageStatus = [_target] call EFUNC(medical,getTriageStatus); (_display displayCtrl 2000) ctrlSetText (_triageStatus select 0); (_display displayCtrl 2000) ctrlSetBackgroundColor (_triageStatus select 2);