//fnc_keyUp.sqf #include "script_component.hpp" GVAR(keyDownSelfAction) = false; if(GVAR(actionSelected)) then { this = GVAR(selectedTarget); _player = ACE_Player; _target = GVAR(selectedTarget); [GVAR(selectedTarget), player] call GVAR(selectedAction); }; GVAR(expanded) = false; GVAR(lastPath) = []; GVAR(menuDepthPath) = []; GVAR(vecLineMap) = []; true