// by commy2 #include "script_component.hpp" GVAR(nearUnits) = []; // @todo. Maybe move to common? [{ private "_nearUnits"; _nearUnits = nearestObjects [ACE_player, ["CAManBase"], 50]; if (count _nearUnits > 10) then { _nearUnits resize 10; }; GVAR(nearUnits) = _nearUnits; } , 5, []] call CBA_fnc_addPerFrameHandler; addMissionEventHandler ["Draw3D", { call FUNC(onDraw); }];