class CfgSkeletons {
    class Default {
        isDiscrete = 1;
        skeletonInherit = "";
        skeletonBones[] = {};
    };

    class OFP2_ManSkeleton {
        isDiscrete = 0;
        skeletonInherit = "";
        skeletonBones[] = {
            "Pelvis","",
            "Spine","Pelvis",
            "Spine1","Spine",
            "Spine2","Spine1",
            "Spine3","Spine2",
            "Camera","Pelvis",
            "weapon","Spine1",
            "launcher","Spine1",

            // Head skeleton in hierarchy
            "neck","Spine3",
            "neck1","neck",
            "head","neck1",

            // New facial features
            "Face_Hub","head",
            "Face_Jawbone","Face_Hub",
            "Face_Jowl","Face_Jawbone",
            "Face_chopRight","Face_Jawbone",
            "Face_chopLeft","Face_Jawbone",
            "Face_LipLowerMiddle","Face_Jawbone",
            "Face_LipLowerLeft","Face_Jawbone",
            "Face_LipLowerRight","Face_Jawbone",
            "Face_Chin","Face_Jawbone",
            "Face_Tongue","Face_Jawbone",
            "Face_CornerRight","Face_Hub",
            "Face_CheekSideRight","Face_CornerRight",
            "Face_CornerLeft","Face_Hub",
            "Face_CheekSideLeft","Face_CornerLeft",
            "Face_CheekFrontRight","Face_Hub",
            "Face_CheekFrontLeft","Face_Hub",
            "Face_CheekUpperRight","Face_Hub",
            "Face_CheekUpperLeft","Face_Hub",
            "Face_LipUpperMiddle","Face_Hub",
            "Face_LipUpperRight","Face_Hub",
            "Face_LipUpperLeft","Face_Hub",
            "Face_NostrilRight","Face_Hub",
            "Face_NostrilLeft","Face_Hub",
            "Face_Forehead","Face_Hub",
            "Face_BrowFrontRight","Face_Forehead",
            "Face_BrowFrontLeft","Face_Forehead",
            "Face_BrowMiddle","Face_Forehead",
            "Face_BrowSideRight","Face_Forehead",
            "Face_BrowSideLeft","Face_Forehead",
            "Face_Eyelids","Face_Hub",
            "Face_EyelidUpperRight","Face_Hub",
            "Face_EyelidUpperLeft","Face_Hub",
            "Face_EyelidLowerRight","Face_Hub",
            "Face_EyelidLowerLeft","Face_Hub",
            "EyeLeft","Face_Hub",
            "EyeRight","Face_Hub",

            // Left upper side
            "LeftShoulder","Spine3",
            "LeftArm","LeftShoulder",
            "LeftArmRoll","LeftArm",
            "LeftForeArm","LeftArmRoll",
            "LeftForeArmRoll","LeftForeArm",
            "LeftHand","LeftForeArmRoll",
            "LeftHandRing","LeftHand",
            "LeftHandRing1","LeftHandRing",
            "LeftHandRing2","LeftHandRing1",
            "LeftHandRing3","LeftHandRing2",
            "LeftHandPinky1","LeftHandRing",
            "LeftHandPinky2","LeftHandPinky1",
            "LeftHandPinky3","LeftHandPinky2",
            "LeftHandMiddle1","LeftHand",
            "LeftHandMiddle2","LeftHandMiddle1",
            "LeftHandMiddle3","LeftHandMiddle2",
            "LeftHandIndex1","LeftHand",
            "LeftHandIndex2","LeftHandIndex1",
            "LeftHandIndex3","LeftHandIndex2",
            "LeftHandThumb1","LeftHand",
            "LeftHandThumb2","LeftHandThumb1",
            "LeftHandThumb3","LeftHandThumb2",

            // Right upper side
            "RightShoulder","Spine3",
            "RightArm","RightShoulder",
            "RightArmRoll","RightArm",
            "RightForeArm","RightArmRoll",
            "RightForeArmRoll","RightForeArm",
            "RightHand","RightForeArmRoll",
            "RightHandRing","RightHand",
            "RightHandRing1","RightHandRing",
            "RightHandRing2","RightHandRing1",
            "RightHandRing3","RightHandRing2",
            "RightHandPinky1","RightHandRing",
            "RightHandPinky2","RightHandPinky1",
            "RightHandPinky3","RightHandPinky2",
            "RightHandMiddle1","RightHand",
            "RightHandMiddle2","RightHandMiddle1",
            "RightHandMiddle3","RightHandMiddle2",
            "RightHandIndex1","RightHand",
            "RightHandIndex2","RightHandIndex1",
            "RightHandIndex3","RightHandIndex2",
            "RightHandThumb1","RightHand",
            "RightHandThumb2","RightHandThumb1",
            "RightHandThumb3","RightHandThumb2",

            // Left lower side
            "LeftUpLeg","Pelvis",
            "LeftUpLegRoll","LeftUpLeg",
            "LeftLeg","LeftUpLegRoll",
            "LeftLegRoll","LeftLeg",
            "LeftFoot","LeftLegRoll",
            "LeftToeBase","LeftFoot",

            // Right lower side
            "RightUpLeg","Pelvis",
            "RightUpLegRoll","RightUpLeg",
            "RightLeg","RightUpLegRoll",
            "RightLegRoll","RightLeg",
            "RightFoot","RightLegRoll",
            "RightToeBase","RightFoot"
        };

        // location of pivot points (local axes) for hierarchical animation
        pivotsModel = "A3\anims_f\data\skeleton\SkeletonPivots.p3d";
    };
};

class CfgModels {
    class Default {
        sectionsInherit = "";
        sections[] = {};
        skeletonName = "";
    };

    class ArmaMan: Default {
        htMin = 60;     // Minimum half-cooling time (in seconds)
        htMax = 1800;   // Maximum half-cooling time (in seconds)
        afMax = 30;     // Maximum temperature in case the model is alive (in celsius)
        mfMax = 0;      // Maximum temperature when the model is moving (in celsius)
        mFact = 1;      // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
        tBody = 37;     // Metabolism temperature of the model (in celsius)

        sections[] = {
            "osobnost",
            "Head_Injury",
            "Body_Injury",
            "l_leg_injury",
            "l_arm_injury",
            "r_arm_injury",
            "r_leg_injury",
            "injury_body",
            "injury_legs",
            "injury_hands",
            "clan",
            "clan_sign",
            "Camo",
            "CamoB",
            "Camo1",
            "Camo2",
            "personality",
            "hl",
            "injury_head",
            "insignia",
            "ghillie_hide"
        };

        skeletonName = "OFP2_ManSkeleton";
    };
};