/* * Author: Hope Johnson and commy2 * Takes out earplugs. * * Arguments: * 0:Unit (player) * * Return Value: * None * * Example: * [ace_player] call ace_hearing_fnc_removeEarplugs * * Public: No */ #include "script_component.hpp" PARAMS_1(_player); if !(_player canAdd "ACE_EarPlugs") exitWith { // inventory full [localize "STR_ACE_Hearing_Inventory_Full"] call EFUNC(common,displayTextStructured); }; // Plugs already in and removing them. _player addItem "ACE_EarPlugs"; _player setVariable ["ACE_hasEarPlugsIn", false, true]; [localize "STR_ACE_Hearing_EarPlugs_Are_Off"] call EFUNC(common,displayTextStructured);