disableSerialization; _display = _this select 0; uiNamespace setVariable ["AGM_Scopes_ZeroingDisplay", _display]; _vertical = _display displayCtrl 925002; _horizontal = _display displayCtrl 925003; _weapons = [ primaryWeapon player, secondaryWeapon player, handgunWeapon player ]; if ((currentWeapon player) in _weapons) then { _zeroing = AGM_Scopes_Adjustment select (_weapons find (currentWeapon player)); _horizontal ctrlSetText (str (_zeroing select 0)); _vertical ctrlSetText (str (_zeroing select 1)); };