/* BWA3 script, by commy2 this code is property of the ArmA 3 Bundeswehr modification ask us nicely at http://www.bwmod.de/ if you want to re-use any of this script we don't support changed code based on this work */ private["_number", "_return", "_isNegative", "_digit1", "_digit2", "_digit3", "_digit4"]; _number = _this; _return = []; if (AGM_vectorSettings select 2) then { _number = round (6400 / 360 * _number); if (_number == 6400) then {_number = 0}; _return = _number call AGM_Vector_fnc_convertDistance; } else { _number = round _number; _isNegative = if (_number < 0) then {true} else {false}; _number = abs _number; if (_number == 360) then {_number = 0}; _digit1 = floor (_number / 100); _digit2 = floor (_number / 10) - _digit1 * 10; _digit3 = _number mod 10; _digit4 = "\AGM_Vector\rsc\do.paa"; if (_isNegative) then { if (_digit1 == 0) then { if (_digit2 == 0) then { _digit1 = ""; _digit2 = "\AGM_Vector\rsc\d-.paa"; _digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3]; } else { _digit1 = "\AGM_Vector\rsc\d-.paa"; _digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit2]; _digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3]; }; } else { _digit1 = "\AGM_Vector\rsc\d-.paa"; _digit2 = "\AGM_Vector\rsc\d-.paa"; _digit3 = "\AGM_Vector\rsc\d-.paa"; _digit4 = "\AGM_Vector\rsc\d-.paa"; }; } else { if (_digit1 == 0) then { if (_digit2 == 0) then { _digit1 = ""; _digit2 = ""; _digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3]; } else { _digit1 = ""; _digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit2]; _digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3]; }; } else { _digit1 = format["\AGM_Vector\rsc\d%1.paa", _digit1]; _digit2 = format["\AGM_Vector\rsc\d%1.paa", _digit2]; _digit3 = format["\AGM_Vector\rsc\d%1.paa", _digit3]; }; }; _return = [_digit1, _digit2, _digit3, _digit4]; }; _return