class CfgWeapons { class Launcher_Base_F; class GVAR(weapon): Launcher_Base_F { scope = 1; scopeCurator = 1; scopeArsenal = 1; model = "\A3\Weapons_f\empty"; picture = "\A3\Weapons_F\Data\clear_empty.paa"; magazines[] = {"ACE_FakeMagazine"}; displayName = CSTRING(FakeWeaponDisplayName); type = TYPE_WEAPON_SECONDARY; class WeaponSlotsInfo { mass = 0; }; }; };