class RscActiveText; class RscDisplayInventory { class controls { class GVAR(weaponImage): RscActiveText { idc = IDC_WEAPON_IMAGE; style = "0x30 + 0x800"; color[] = {1, 1, 1, 1}; colorFocused[] = {1, 1, 1, 1}; colorText[] = {1, 1, 1, 1}; colorBackground[] = {1, 1, 1, 0.1}; colorBackgroundSelected[] = {1, 1, 1, 0.1}; onLoad = "_this#0 ctrlEnable false"; }; }; };