/* * Author: Garth 'L-H' de Wet * Adds an explosive as a clacker item to the passed unit if the unit has the required item. * * Arguments: * 0: Unit * 1: Explosive * 2: Magazine classname * 3: Extra variables * * Return Value: * None * * Example: * [player, _explosive, "SatchelCharge_Remote_Mag", [ConfigFile >> "ACE_Triggers" >> "Command"]] call ACE_Explosives_fnc_addClacker; * * Public: Yes */ #include "script_component.hpp" private ["_clacker", "_config", "_requiredItems", "_hasRequired", "_detonators"]; EXPLODE_3_PVT(_this,_unit,_explosive,_magazineClass); // Config is the last item in the list of passed in items. _config = (_this select 3) select (count (_this select 3) - 1); _requiredItems = getArray(_config >> "requires"); _hasRequired = true; _detonators = [_unit] call FUNC(getDetonators); { if !(_x in _detonators) exitWith{ _hasRequired = false; }; } count _requiredItems; if !(_hasRequired) exitWith {}; _config = ConfigFile >> "CfgMagazines" >> _magazineClass >> "ACE_Triggers" >> configName _config; _clacker = _unit getVariable [QGVAR(Clackers), []]; GVAR(PlacedCount) = GVAR(PlacedCount) + 1; _clacker pushBack [_explosive, getNumber(_config >> "FuseTime"), format [localize "STR_ACE_Explosives_DetonateCode", GVAR(PlacedCount)], _magazineClass, configName ((_this select 3) select (count (_this select 3) - 1))]; _unit setVariable [QGVAR(Clackers), _clacker, true]; _unit sideChat format [localize "STR_ACE_Explosives_DetonateCode", GVAR(PlacedCount)];