//#define DEBUG_MODE_FULL #include "script_component.hpp" TRACE_1("enter", _this); #define __LOCKONTIMERANDOM 1 // Deviation in lock on time if((count _this) > 0) then { uiNameSpace setVariable ['ACE_RscOptics_javelin',_this select 0]; }; private _currentShooter = if (ACE_player call CBA_fnc_canUseWeapon) then {ACE_player} else {vehicle ACE_player}; TRACE_2("shooter",_currentShooter,typeOf _currentShooter); _currentShooter setVariable ["ace_missileguidance_target", nil, false]; __JavelinIGUISeek ctrlSetTextColor __ColorGray; __JavelinIGUINFOV ctrlSetTextColor __ColorGray; __JavelinIGUITargeting ctrlShow false; __JavelinIGUITargetingConstrains ctrlShow false; __JavelinIGUITargetingGate ctrlShow false; __JavelinIGUITargetingLines ctrlShow false; if(GVAR(pfehID) != -1) then { [] call FUNC(onOpticUnload); // Unload optic if it was already loaded }; uiNameSpace setVariable [QGVAR(arguments), [ diag_tickTime, // Last runtime objNull, // currentTargetObject 0, // Run Time 0, // Lock Time 0, // Sound timer (random __LOCKONTIMERANDOM), // random lock time addition -1 ] ]; GVAR(pfehID) = [FUNC(onOpticDraw), 0, []] call CBA_fnc_addPerFrameHandler;