//#define DEBUG_MODE_FULL #include "script_component.hpp" TRACE_1("enter", _this); private _currentShooter = if (ACE_player call CBA_fnc_canUseWeapon) then {ACE_player} else {vehicle ACE_player}; private _currentFireMode = _currentShooter getVariable ["ace_missileguidance_attackProfile", "JAV_TOP"]; if(_currentFireMode == "JAV_TOP") then { __JavelinIGUITop ctrlSetTextColor __ColorGreen; __JavelinIGUIDir ctrlSetTextColor __ColorGray; } else { __JavelinIGUITop ctrlSetTextColor __ColorGray; __JavelinIGUIDir ctrlSetTextColor __ColorGreen; };