#include "script_component.hpp" class CfgPatches { class ADDON { name = COMPONENT_NAME; units[] = {"ACE_medicalSupplyCrate", "ACE_medicalSupplyCrate_advanced", "ACE_fieldDressingItem", "ACE_packingBandageItem", "ACE_elasticBandageItem", "ACE_tourniquetItem", "ACE_morphineItem", "ACE_atropineItem", "ACE_epinephrineItem", "ACE_plasmaIVItem", "ACE_bloodIVItem", "ACE_salineIVItem", "ACE_quikclotItem", "ACE_personalAidKitItem", "ACE_surgicalKitItem", "ACE_bodyBagItem", "ACE_bodyBagObject"}; weapons[] = {"ACE_fieldDressing", "ACE_packingBandage", "ACE_elasticBandage", "ACE_tourniquet", "ACE_morphine", "ACE_atropine", "ACE_epinephrine", "ACE_plasmaIV", "ACE_plasmaIV_500", "ACE_plasmaIV_250", "ACE_bloodIV", "ACE_bloodIV_500", "ACE_bloodIV_250", "ACE_salineIV", "ACE_salineIV_500", "ACE_salineIV_250", "ACE_quikclot", "ACE_personalAidKit", "ACE_surgicalKit", "ACE_bodyBag"}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_interaction", "ace_apl"}; author = ECSTRING(common,ACETeam); authors[] = {"Glowbal", "KoffeinFlummi"}; url = ECSTRING(main,URL); VERSION_CONFIG; }; }; #include "CfgActions.hpp" #include "CfgEventHandlers.hpp" #include "CfgFactionClasses.hpp" #include "CfgVehicles.hpp" #include "CfgWeapons.hpp" #include "CfgSounds.hpp" #include "CfgEden.hpp" #include "ACE_Medical_Treatments.hpp" #include "ACE_Settings.hpp" #include "UI\CfgInGameUI.hpp" #include "UI\RscTitles.hpp" #include "UI\triagecard.hpp" class ACE_newEvents { medical_onUnconscious = "ace_unconscious"; medical_treatmentSuccess = "ace_treatmentSucceded"; medical_onSetDead = "ace_killed"; Medical_onEnteredCardiacArrest = "ace_cardiacArrestEntered"; Medical_onItemAddedToTriageCard = "ace_triageCardItemAdded"; medical_onLogEntryAdded = "ace_medicalLogEntryAdded"; Medical_onHeartRateAdjustmentAdded = "ace_heartRateAdjustmentAdded"; placedInBodyBag = "ace_placedInBodyBag"; actionPlaceInBodyBag = QGVAR(actionPlaceInBodyBag); treatmentTourniquetLocal = QGVAR(treatmentTourniquetLocal); treatmentIVLocal = QGVAR(treatmentIVLocal); treatmentBasic_morphineLocal = QGVAR(treatmentBasic_morphineLocal); treatmentBasic_bloodbagLocal = QGVAR(treatmentBasic_bloodbagLocal); treatmentAdvanced_medicationLocal = QGVAR(treatmentAdvanced_medicationLocal); treatmentAdvanced_fullHealLocal = QGVAR(treatmentAdvanced_fullHealLocal); treatmentAdvanced_CPRLocal = QGVAR(treatmentAdvanced_CPRLocal); treatmentAdvanced_bandageLocal = QGVAR(treatmentAdvanced_bandageLocal); setUnconscious = QGVAR(setUnconscious); setHitPointDamage = QGVAR(setHitPointDamage); setDead = QGVAR(setDead); addToTriageCard = QGVAR(addToTriageCard); addToMedicalLog = QGVAR(addToMedicalLog); actionCheckPulseLocal = QGVAR(actionCheckPulseLocal); actionCheckBloodPressureLocal = QGVAR(actionCheckBloodPressureLocal); addVitalLoop = QGVAR(addVitalLoop); };