/** * fn_setHearingCapability.sqf * @Descr: Handle set volume calls. Will use the lowest available volume setting. * @Author: Glowbal * * @Arguments: [id STRING, settings NUMBER, add BOOL (Optional. True will add, false will remove. Default value is true)] * @Return: nil * @PublicAPI: true */ #include "script_component.hpp" private ["_id", "_settings", "_add", "_exists", "_map", "_lowestVolume"]; _id = _this select 0; _settings = _this select 1; _add = true; if (count _this > 2) then { _add = _this select 2; }; _map = missionNamespace getVariable [QGVAR(setHearingCapabilityMap),[]]; _exists = false; { if (_id == _x select 0) exitWith { _exists = true; if (_add) then { _x set [1, _settings]; } else { _map set [_forEachIndex, 0]; _map = _map - [0]; }; }; } forEach _map; if (!_exists && _add) then { _map pushBack [_id, _settings]; }; missionNamespace setVariable [QGVAR(setHearingCapabilityMap), _map]; // find lowest volume _lowestVolume = 1; { _lowestVolume = (_x select 1) min _lowestVolume; } forEach _map; // in game sounds 0 fadeSound _lowestVolume; 0 fadeRadio _lowestVolume; 0 fadeMusic _lowestVolume; // Set Radio mod variables. player setVariable ["tf_globalVolume", _lowestVolume]; player setVariable ["acre_sys_core_globalVolume", _lowestVolume];