#include "..\script_component.hpp" /* * Author: Glowbal * Creates a blood object and handles its cleanup. * Available blood drop classes are blooddrop_1 through blooddrop_4. * * Arguments: * 0: Blood Drop Type * 1: Position * 2: Source * * Return Value: * Blood Drop * * Example: * ["blooddrop_2", getPos player, player] call ace_medical_blood_fnc_createBlood * * Public: No */ params ["_type", "_position", "_source"]; TRACE_3("Creating blood",_type,_position,_source); private _model = GVAR(models) get _type; private _bloodDrop = createSimpleObject [_model, [0, 0, 0]]; _bloodDrop setDir random 360; _bloodDrop setPos _position; [QGVAR(bloodDropCreated), [_bloodDrop, _source]] call CBA_fnc_serverEvent; _bloodDrop