class SlotInfo; class PointerSlot: SlotInfo { compatibleItems[] += {"ACE_acc_pointer_red","ACE_acc_pointer_green_IR","ACE_acc_pointer_green"}; }; class CfgWeapons { class ItemCore; class InventoryFlashLightItem_Base_F; class acc_pointer_IR: ItemCore { MRT_SwitchItemNextClass = "ACE_acc_pointer_red"; MRT_SwitchItemPrevClass = "ACE_acc_pointer_red"; MRT_switchItemHintText = CSTRING(IRLaser); displayName = CSTRING(red); descriptionUse = CSTRING(useLaser); }; class ACE_acc_pointer_red: ItemCore { MRT_SwitchItemNextClass = "acc_pointer_IR"; MRT_SwitchItemPrevClass = "acc_pointer_IR"; MRT_switchItemHintText = CSTRING(Laser); ACE_laserpointer = 1; author = ECSTRING(common,ACETeam); _generalMacro = "ACE_acc_pointer_red"; scope = 1; displayName = CSTRING(red); descriptionUse = CSTRING(useLaser); picture = "\A3\weapons_F\Data\UI\gear_accv_pointer_CA.paa"; model = "\A3\weapons_f\acc\accv_pointer_F"; descriptionShort = CSTRING(Description); class ItemInfo: InventoryFlashLightItem_Base_F { mass = 6; class Pointer {}; class FlashLight { color[] = {0,0,0}; ambient[] = {0,0,0}; intensity = 0; size = 0; innerAngle = 0; outerAngle = 0; coneFadeCoef = 5; position = "flash dir"; direction = "flash"; useFlare = 0; flareSize = 0; flareMaxDistance = "100.0f"; dayLight = 0; class Attenuation { start = 0; constant = 0; linear = 0; quadratic = 0; hardLimitStart = 0; hardLimitEnd = 0; }; scale[] = {0}; }; }; inertia = 0.1; }; class ACE_acc_pointer_green_IR: acc_pointer_IR { MRT_SwitchItemNextClass = "ACE_acc_pointer_green"; MRT_SwitchItemPrevClass = "ACE_acc_pointer_green"; MRT_switchItemHintText = CSTRING(IRLaser); author = ECSTRING(common,ACETeam); _generalMacro = "ACE_acc_pointer_green"; scope = 1; displayName = CSTRING(green); }; class ACE_acc_pointer_green: ACE_acc_pointer_red { MRT_SwitchItemNextClass = "ACE_acc_pointer_green_IR"; MRT_SwitchItemPrevClass = "ACE_acc_pointer_green_IR"; MRT_switchItemHintText = CSTRING(Laser); ACE_laserpointer = 2; author = ECSTRING(common,ACETeam); _generalMacro = "ACE_acc_pointer_green"; scope = 2; displayName = CSTRING(green); }; };