/* * Author: commy2 * Handles when a unit gets in to a vehicle. Release escorted captive when entering a vehicle * * Arguments: * 0: _vehicle * 2: dunno * 1: _unit * * Return Value: * The return value * * Example: * [car2, x, player] call ACE_captives_fnc_handleGetIn * * Public: No */ #include "script_component.hpp" PARAMS_3(_vehicle,_dontcare,_unit); if ((local _unit) && (_unit getVariable [QGVAR(isEscorting), false])) then { _unit setVariable [QGVAR(isEscorting), false, true]; };