/* * Author: KoffeinFlummi and CAA-Picard * Adjusts the flight path of the bullet according to the zeroing * * Argument: * 0: Unit <OBJECT> * 1: Weapon <STRING> * 3: Muzzle <STRING> * 4: Magazine <STRING> * 5: Ammo <STRING> * 6: Projectile <OBJECT> * * Return value: * None * * Public: No */ #include "script_component.hpp" private ["_unit", "_adjustment", "_weapon", "_projectile", "_weaponIndex", "_zeroing", "_adjustment"]; _unit = _this select 0; // Exit if the unit doesn't have any adjusment variable _adjustment = _unit getVariable QGVAR(Adjustment); if (isNil "_adjustment") exitWith {}; // Exit if the unit isn't a player if !([_unit] call EFUNC(common,isPlayer)) exitWith {}; _weapon = _this select 1; _projectile = _this select 5; _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex); if (_weaponIndex < 0) exitWith {}; _zeroing = _adjustment select _weaponIndex; // Convert zeroing from mils to degrees _zeroing = [_zeroing, {_this * 0.05625}] call EFUNC(common,map); [_projectile, _zeroing select 0, _zeroing select 1, 0] call EFUNC(common,changeProjectileDirection);