#include "script_component.hpp" /* * Author: Seb * Renames a group to a given string (groupID), whilst checking that it is not an invalid name. * * Arguments: * 0: The group to be renamed * 1: The new name of the group * * Return Value: * Whether the group was succesfully renamed * * Example: * [group player, "leet squad"] call ace_interaction_fnc_renameGroup * * Public: No */ params [ ["_group", grpNull, [grpNull]], ["_newName", "", [""]] ]; if (_newName isEqualTo (groupID _group)) exitWith {true}; private _lowerName = toLower _newName; // Case insensitive name search private _nameAlreadyTaken = allGroups findIf { side _x isEqualTo side _group && {_lowerName isEqualTo toLower (groupID _x)} && {_group != _x} } != -1; if (_nameAlreadyTaken) then { [LLSTRING(RenameGroupAlreadyExists)] call EFUNC(common,displayTextStructured); } else { _group setGroupIdGlobal [_newName]; }; !_nameAlreadyTaken