class CfgSkeletons { 
    class Default {
        isDiscrete = 1;
        skeletonInherit = "";
        skeletonBones[] = {};
    };
};

class CfgModels {
    class Default {
        sectionsInherit="";
        sections[] = {""};
        skeletonName = "";
    };
    class ace_sandbag_build {
        sectionsInherit = "Default";
        sections[] = {"zbytek"};
        skeletonName = "";
    };
    class ace_sandbag_m: Default {};
    class ace_sandbag_nogeo: Default {};
};