class CfgAmmo { class FlareBase; class F_HuntIR: FlareBase { model = QPATHTOF(data\ace_m1070_armed.p3d); lightColor[] = {0, 0, 0, 0}; smokeColor[] = {0, 0, 0, 0}; timeToLive = 6; }; class ShellBase; class ACE_HuntIR_Propell: ShellBase { supersonicCrackNear[] = {"",0.316228,1,50}; supersonicCrackFar[] = {"",0.223872,1,150}; CraterEffects = ""; CraterWaterEffects = ""; ExplosionEffects = "ACE_HuntIR_Propell_Fx"; visibleFire = 1; audibleFire = 1; dangerRadiusHit = -1; suppressionRadiusHit = 0; soundHit1[] = {"",3.16228,1,2000}; soundHit2[] = {"",3.16228,1,2000}; soundHit3[] = {"",3.16228,1,2000}; soundHit4[] = {"",3.16228,1,2000}; soundHit5[] = {"",3.16228,1,2000}; soundHit6[] = {"",3.16228,1,2000}; soundHit7[] = {"",3.16228,1,2000}; soundHit8[] = {"",3.16228,1,2000}; SoundSetExplosion[] = {}; multiSoundHit[] = {}; class HitEffects {}; soundFakeFall0[] = {"",3.16228,1,1000}; soundFakeFall1[] = {"",3.16228,1,1000}; soundFakeFall2[] = {"",3.16228,1,1000}; soundFakeFall3[] = {"",3.16228,1,1000}; soundFakeFall[] = {}; hit = 0; indirectHit = 0; indirectHitRange = 0; explosive = 1; model = "\A3\weapons_f\empty"; airFriction = 0; timeToLive = 1; explosionTime = 0.001; }; };