/* * Author: NouberNou and esteldunedain * Handle interactions key up * * Arguments: * 0: Type of key: 0 interaction / 1 self interaction * * Return Value: * true * * Public: No */ #include "script_component.hpp" params ["_menuType", "_calledByClicking"]; // Exit if there's no menu opened if (GVAR(openedMenuType) < 0) exitWith {true}; if (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]) then { (findDisplay 91919) closeDisplay 2; }; if(GVAR(actionSelected)) then { this = GVAR(selectedTarget); private _player = ACE_Player; private _target = GVAR(selectedTarget); // Clear the conditions caches [QGVAR(clearConditionCaches), []] call CBA_fnc_localEvent; // exit scope if selecting an action on key release is disabled if (!(GVAR(actionOnKeyRelease)) && !_calledByClicking) exitWith {}; // Check the action conditions private _actionData = GVAR(selectedAction) select 0; if ([_target, _player, _actionData select 6] call (_actionData select 4)) then { // Call the statement [_target, _player, _actionData select 6] call (_actionData select 3); // Clear the conditions caches again if the action was performed [QGVAR(clearConditionCaches), []] call CBA_fnc_localEvent; }; }; ["ace_interactMenuClosed", [GVAR(openedMenuType)]] call CBA_fnc_localEvent; GVAR(keyDown) = false; GVAR(keyDownSelfAction) = false; GVAR(openedMenuType) = -1; GVAR(expanded) = false; GVAR(lastPath) = []; GVAR(menuDepthPath) = []; true