#include "..\script_component.hpp" /* * Author: KoffeinFlummi, Ruthberg * Checks if the unit can reset the zero adjustment of the current scope * * Arguments: * 0: Unit * * Return Value: * Can we reset the zero reference? * * Example: * [player] call ace_scopes_fnc_canResetZero * * Public: No */ params ["_unit"]; if (cameraView == "GUNNER") exitWith {false}; if (!isNull objectParent _unit) exitWith {false}; if (!(missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false])) exitWith {false}; private _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex); if (_weaponIndex < 0) exitWith {false}; private _adjustment = _unit getVariable [QGVAR(Adjustment), [[0, 0, 0], [0, 0, 0], [0, 0, 0]]]; private _zero = (_adjustment select _weaponIndex) select 2; // You can only reset your zero reference, if it is not 0 already _zero != 0