#include "..\script_component.hpp" /* * Author: Jonpas * Changes camera mode based on vehicle type the player is currently occupying. * * Arguments: * 0: Vehicle * * Return Value: * None * * Example: * [vehicle] call ace_viewrestriction_fnc_selectiveChangeCamera * * Public: No */ params ["_cameraOn"]; // Foot if (_cameraOn isKindOf "CAManBase") exitWith { if (XGVAR(modeSelectiveFoot) == 1) exitWith { _cameraOn switchCamera "INTERNAL"; }; if (XGVAR(modeSelectiveFoot) == 2) exitWith { _cameraOn switchCamera "EXTERNAL"; }; }; // Land Vehicles if (_cameraOn isKindOf "LandVehicle") exitWith { if (XGVAR(modeSelectiveLand) == 1) exitWith { _cameraOn switchCamera "INTERNAL"; }; if (XGVAR(modeSelectiveLand) == 2) exitWith { _cameraOn switchCamera "EXTERNAL"; }; }; // UAVs (must be evaluated before Air Vehicles due to inheritance tree) // Disabled - Reference comment in FUNC(canChangeCamera) /*if (_cameraOn isKindOf "UAV" || {_cameraOn isKindOf "UAV_01_base_F"}) exitWith { if (GVAR(modeSelectiveUAV) == 1) exitWith { _cameraOn switchCamera "INTERNAL"; }; if (GVAR(modeSelectiveUAV) == 2) exitWith { _cameraOn switchCamera "EXTERNAL"; }; };*/ // Air Vehicles (must be evaluated after UAVs due to inheritance tree) if (_cameraOn isKindOf "Air") exitWith { if (XGVAR(modeSelectiveAir) == 1) exitWith { _cameraOn switchCamera "INTERNAL"; }; if (XGVAR(modeSelectiveAir) == 2) exitWith { _cameraOn switchCamera "EXTERNAL"; }; }; // Sea Vehicles if (_cameraOn isKindOf "Ship") exitWith { if (XGVAR(modeSelectiveSea) == 1) exitWith { _cameraOn switchCamera "INTERNAL"; }; if (XGVAR(modeSelectiveSea) == 2) exitWith { _cameraOn switchCamera "EXTERNAL"; }; };