#include "script_component.hpp" /* * Author: Ruthberg, commy2, esteldunedain * Checks if a unit can dig a trench. * * Arguments: * 0: Unit <OBJECT> * * Return Value: * Can dig <BOOL> * * Example: * [ACE_player] call ace_trenches_fnc_canDigTrench * * Public: No */ params ["_unit"]; if !(_unit call FUNC(hasEntrenchingTool)) exitWith {false}; _unit call EFUNC(common,canDig)