/* * Author: commy2 * Check if the unit can use a Weapon. * Returns true if the unit is on foot or in a FFV position. * * Arguments: * 0: The Unit * * Return Value: * Can the Unit use Weapons * * Public: Yes */ #include "script_component.hpp" params [["_unit", objNull, [objNull]]]; if (_unit == vehicle _unit) exitWith {true}; private _config = configFile >> "CfgMovesMaleSdr" >> "States" >> animationState _unit; isClass _config && {getNumber (_config >> "canPullTrigger") == 1}