#include "script_component.hpp" ADDON = false; PREP(cacheUnitInfo); PREP(cycleCamera); PREP(handleCamera); PREP(handleCompass); PREP(handleIcons); PREP(handleInterface); PREP(handleMap); PREP(handleMouse); PREP(handleToolbar); PREP(handleUnits); PREP(interrupt); PREP(moduleSpectatorSettings); PREP(respawnTemplate); PREP(setCameraAttributes); PREP(setSpectator); PREP(stageSpectator); PREP(transitionCamera); PREP(toggleInterface); PREP(updateCameraModes); PREP(updateSpectatableSides); PREP(updateUnits); PREP(updateVisionModes); // Reset the stored display SETUVAR(GVAR(interface),displayNull); // Permanent variables GVAR(availableModes) = [0,1,2]; GVAR(availableSides) = [west,east,resistance,civilian]; GVAR(availableVisions) = [-2,-1,0,1]; GVAR(camAgent) = objNull; GVAR(camDistance) = 10; GVAR(camMode) = 0; GVAR(camPan) = 0; GVAR(camPos) = ATLtoASL [worldSize * 0.5, worldSize * 0.5, 20]; GVAR(camSpeed) = 1.5; GVAR(camTilt) = -10; GVAR(camUnit) = objNull; GVAR(camVision) = -2; GVAR(camZoom) = 1.25; GVAR(interrupts) = []; GVAR(isSet) = false; GVAR(showComp) = true; GVAR(showHelp) = true; GVAR(showIcons) = true; GVAR(showInterface) = true; GVAR(showMap) = false; GVAR(showTool) = true; GVAR(showUnit) = true; GVAR(unitList) = []; GVAR(unitBlacklist) = []; GVAR(unitWhitelist) = []; GVAR(groupList) = []; ADDON = true;