#include "script_component.hpp" class CfgPatches { class ADDON { units[] = {}; weapons[] = {}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_medical"}; author = ECSTRING(common,ACETeam); authors[] = {"Glowbal", "KoffeinFlummi"}; url = ECSTRING(main,URL); VERSION_CONFIG; }; }; #include "CfgActions.hpp" #include "CfgEventHandlers.hpp" #include "CfgVehicles.hpp" #include "ACE_Medical_Treatments.hpp" #include "ACE_Settings.hpp" // TODO validate and check class ACE_newEvents { medical_treatmentSuccess = "ace_treatmentSucceded"; Medical_onItemAddedToTriageCard = "ace_triageCardItemAdded"; medical_onLogEntryAdded = "ace_medicalLogEntryAdded"; placedInBodyBag = "ace_placedInBodyBag"; actionPlaceInBodyBag = QGVAR(actionPlaceInBodyBag); treatmentTourniquetLocal = QGVAR(treatmentTourniquetLocal); treatmentIVLocal = QGVAR(treatmentIVLocal); treatmentBasic_morphineLocal = QGVAR(treatmentBasic_morphineLocal); treatmentBasic_bloodbagLocal = QGVAR(treatmentBasic_bloodbagLocal); treatmentAdvanced_medicationLocal = QGVAR(treatmentAdvanced_medicationLocal); treatmentAdvanced_fullHealLocal = QGVAR(treatmentAdvanced_fullHealLocal); treatmentAdvanced_CPRLocal = QGVAR(treatmentAdvanced_CPRLocal); treatmentAdvanced_bandageLocal = QGVAR(treatmentAdvanced_bandageLocal); addToTriageCard = QGVAR(addToTriageCard); addToMedicalLog = QGVAR(addToMedicalLog); actionCheckPulseLocal = QGVAR(actionCheckPulseLocal); actionCheckBloodPressureLocal = QGVAR(actionCheckBloodPressureLocal); };