#include "script_component.hpp" ADDON = false; PREP_RECOMPILE_START; #include "XEH_PREP.hpp" PREP_RECOMPILE_END; #include "initSettings.sqf" [ "AllVehicles", "initPost", { params ["_vehicle"]; _vehicle setVariable [QGVAR(engineState), isEngineOn _vehicle]; } ] call CBA_fnc_addClassEventHandler; [ "AllVehicles", "engine", { params ["_vehicle", "_state"]; _vehicle setVariable [QGVAR(engineState), _state]; } ] call CBA_fnc_addClassEventHandler; [ "AllVehicles", "getout", { params ["_vehicle", "_position", "_unit"]; if (!GVAR(keepEngineRunning)) exitWith {}; if (_unit == ACE_player && {_position == "driver" && {_vehicle getVariable [QGVAR(engineState), false]}}) then { [{ params ["_vehicle"]; [QEGVAR(common,engineOn), _this, _vehicle] call CBA_fnc_targetEvent; }, [_vehicle, true]] call CBA_fnc_execNextFrame; }; } ] call CBA_fnc_addClassEventHandler; ADDON = true;