#include "script_component.hpp" ADDON = false; PREP(doSpall); PREP(fired); PREP(frago); PREP(spallTrack); GVAR(blackList) = []; GVAR(traceFrags) = false; GVAR(TOTALFRAGS) = 0; GVAR(spallHPData) = []; GVAR(spallIsTrackingCount) = 0; GVAR(autoTrace) = false; GVAR(traceID) = -1; GVAR(traces) = []; GVAR(tracesStarted) = false; // * Other Shit */ PREP(addBlackList); PREP(addTrack); PREP(drawTraces); PREP(removeTrack); PREP(spallHP); PREP(startTracing); PREP(stopTracing); PREP(trackTrace); // New tracking mechanisms PREP(masterPFH); PREP(pfhRound); PREP(addPfhRound); PREP(removePfhRound); // THIS SHOULD ABE USED SPARINGLY // Explosive Reflection GVAR(replacedBisArtyWrapper) = true; PREP(findReflections); PREP(doExplosions); PREP(doReflections); GVAR(lastIterationIndex) = 0; GVAR(objects) = []; GVAR(objectTypes) = []; GVAR(arguments) = []; ADDON = true;