#include "script_component.hpp" ["AddCargoByClass", {_this call FUNC(addCargoItem)}] call EFUNC(common,addEventHandler); ["LoadCargo", { params ["_item", "_vehicle"]; TRACE_2("LoadCargo EH",_item,_vehicle); private _loaded = [_item, _vehicle] call FUNC(loadItem); // Show hint as feedback private _hint = [LSTRING(LoadingFailed), LSTRING(LoadedItem)] select _loaded; private _itemName = getText (configFile >> "CfgVehicles" >> typeOf _item >> "displayName"); private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName"); ["displayTextStructured", [[_hint, _itemName, _vehicleName], 3.0]] call EFUNC(common,localEvent); if (_loaded) then { // Invoke listenable event ["cargoLoaded", [_item, _vehicle]] call EFUNC(common,globalEvent); }; }] call EFUNC(common,addEventHandler); ["UnloadCargo", { params ["_item", "_vehicle", ["_unloader", objNull]]; TRACE_3("UnloadCargo EH",_item,_vehicle,_unloader); private _unloaded = [_item, _vehicle, _unloader] call FUNC(unloadItem); //returns true if sucessful private _itemClass = if (_item isEqualType "") then {_item} else {typeOf _item}; // Show hint as feedback private _hint = [LSTRING(UnloadingFailed), LSTRING(UnloadedItem)] select _unloaded; private _itemName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName"); private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName"); ["displayTextStructured", [[_hint, _itemName, _vehicleName], 3.0]] call EFUNC(common,localEvent); if (_unloaded) then { // Invoke listenable event ["cargoUnloaded", [_item, _vehicle]] call EFUNC(common,globalEvent); }; // TOOO maybe drag/carry the unloaded item? }] call EFUNC(common,addEventHandler); ["ServerUnloadCargo", { params ["_item", "_emptyPosAGL"]; _item hideObjectGlobal false; _item setPosASL (AGLtoASL _emptyPosAGL); }] call EFUNC(common,addEventHandler);