class CBA_Extended_EventHandlers; class CfgVehicles { class Man; class CAManBase: Man { class ACE_SelfActions { class ACE_Explosives { displayName = CSTRING(Menu); condition = QUOTE(!(_player getVariable [ARR_2('ace_explosives_PlantingExplosive',false)])); statement = ""; exceptions[] = {"isNotSwimming", "isNotInside", "isNotSitting"}; showDisabled = 1; priority = 4; icon = PATHTOF(UI\Explosives_Menu_ca.paa); insertChildren = QUOTE([_player] call FUNC(addTransmitterActions);); //Sub-menu items class ACE_Place { displayName = CSTRING(Place); condition = QUOTE((vehicle _player == _player) and {[_player] call FUNC(hasExplosives)}); statement = ""; insertChildren = QUOTE([_player] call FUNC(addExplosiveActions);); exceptions[] = {"isNotSwimming"}; showDisabled = 1; icon = PATHTOF(UI\Place_Explosive_ca.paa); priority = 1; }; class ACE_Cellphone { displayName = CSTRING(cellphone_displayName); condition = "('ACE_Cellphone' in (items ace_player))"; statement = "closeDialog 0;createDialog 'Rsc_ACE_PhoneInterface';"; exceptions[] = {"isNotSwimming", "isNotInside", "isNotSitting"}; showDisabled = 0; icon = PATHTOF(Data\UI\Cellphone_UI.paa); priority = 0.8; }; }; }; }; class Items_base_F; class ACE_DefuseObject: Items_base_F { class EventHandlers { class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {}; }; author = "ACE"; _generalMacro = "ACE_DefuseObject"; displayName = "ACE Defuse Helper"; mapSize = 0.2; icon = "iconObject_1x2"; model = "\A3\Weapons_f\dummyweapon.p3d"; scope = 2; scopeCurator = 1; vehicleClass = "Cargo"; class ACE_Actions { class ACE_MainActions { selection = ""; distance = 1; condition = "true"; class ACE_Defuse { displayName = CSTRING(Defuse); condition = QUOTE([ARR_2(_player,_target)] call FUNC(canDefuse)); statement = QUOTE([ARR_2(_player,_target)] call FUNC(startDefuse);); exceptions[] = {"isNotSwimming"}; showDisabled = 0; icon = PATHTOF(UI\Defuse_ca.paa); priority = 0.8; }; }; }; }; class ACE_Explosives_Place: Items_base_F { class EventHandlers { class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {}; }; author = "ACE"; _generalMacro = "ACE_Explosives_Place"; displayName = "Multi-meter"; mapSize = 0.2; icon = "iconObject_1x2"; model = "\A3\Structures_F\Items\Tools\MultiMeter_F.p3d"; scope = 2; scopeCurator = 1; vehicleClass = "Cargo"; class ACE_Actions { class ACE_MainActions { selection = ""; distance = 1.5; condition = "true"; class ACE_SetTrigger { selection = ""; displayName = CSTRING(TriggerMenu); condition = "true"; statement = ""; insertChildren = QUOTE([ARR_3(_target getVariable QUOTE(QGVAR(class)),_target,_player)] call FUNC(addTriggerActions);); showDisabled = 0; exceptions[] = {"isNotSwimming"}; priority = 5; icon = QUOTE(PATHTOF(UI\Explosives_Menu_ca.paa)); }; class ACE_PickUp { selection = ""; displayName = CSTRING(Pickup); condition = "true"; statement = QUOTE([ARR_2(_player,_target getVariable QUOTE(QGVAR(class)))] call EFUNC(common,addToInventory);deleteVehicle _target;); showDisabled = 0; exceptions[] = {"isNotSwimming"}; priority = 5; icon = "\A3\ui_f\data\IGUI\Cfg\Actions\Obsolete\ui_action_takemine_ca.paa"; }; }; }; }; class ACE_Explosives_Place_DemoCharge: ACE_Explosives_Place { displayName = "Demo Charge"; model = "\A3\Weapons_F\explosives\c4_charge_small_d"; class ACE_Actions: ACE_Actions { class ACE_MainActions: ACE_MainActions { position = "[-0.07,0,0.055]"; }; }; }; class ACE_Explosives_Place_APERSBoundingMine: ACE_Explosives_Place { displayName = "APERS Bounding Mine"; model = "\A3\Weapons_F\explosives\mine_AP_bouncing"; }; class ACE_Explosives_Place_APERSMine: ACE_Explosives_Place { displayName = "APERS Mine"; model = "\A3\Weapons_F\explosives\mine_ap"; }; class ACE_Explosives_Place_APERSTripwireMine: ACE_Explosives_Place { displayName = "APERS Tripwire Mine"; model = "\A3\Weapons_F\explosives\mine_AP_tripwire"; class ACE_Actions: ACE_Actions { class ACE_MainActions: ACE_MainActions { position = "[1.415,0,0.12]"; }; }; }; class ACE_Explosives_Place_ATMine: ACE_Explosives_Place { displayName = "AT Mine"; model = "\A3\Weapons_f\Explosives\mine_at"; }; class ACE_Explosives_Place_Claymore: ACE_Explosives_Place { displayName = "Claymore"; model = "\A3\Weapons_F\explosives\mine_AP_miniclaymore"; class ACE_Actions: ACE_Actions { class ACE_MainActions: ACE_MainActions { position = "[0,0,0.038]"; }; }; }; class ACE_Explosives_Place_SatchelCharge: ACE_Explosives_Place { displayName = "Satchel Charge"; model = "\A3\Weapons_F\Explosives\satchel"; class ACE_Actions: ACE_Actions { class ACE_MainActions: ACE_MainActions { position = "[-0.1,-0.1,0.05]"; }; }; }; class ACE_Explosives_Place_SLAM: ACE_Explosives_Place { displayName = "SLAM"; model = "\A3\Weapons_F\Explosives\mine_SLAM_directional"; }; // IEDs class ACE_Explosives_Place_IEDUrbanBig: ACE_Explosives_Place { displayName = "IED Urban Big"; model = "\A3\Weapons_F\Explosives\IED_urban_big"; }; class ACE_Explosives_Place_IEDLandBig: ACE_Explosives_Place { displayName = "IED Land Big"; model = "\A3\Weapons_F\Explosives\IED_land_big"; }; class ACE_Explosives_Place_IEDUrbanSmall: ACE_Explosives_Place { displayName = "IED Urban Small"; model = "\A3\Weapons_F\Explosives\IED_urban_small"; }; class ACE_Explosives_Place_IEDLandSmall: ACE_Explosives_Place { displayName = "IED Land Small"; model = "\A3\Weapons_F\Explosives\IED_land_small"; }; class NATO_Box_Base; class EAST_Box_Base; class IND_Box_Base; class FIA_Box_Base_F; class Box_NATO_Support_F; class Box_NATO_AmmoOrd_F: NATO_Box_Base { class TransportItems { MACRO_ADDITEM(ACE_Clacker,12); MACRO_ADDITEM(ACE_M26_Clacker,6); MACRO_ADDITEM(ACE_DefusalKit,12); }; }; class Box_East_AmmoOrd_F: EAST_Box_Base { class TransportItems { MACRO_ADDITEM(ACE_Clacker,12); MACRO_ADDITEM(ACE_M26_Clacker,6); MACRO_ADDITEM(ACE_DefusalKit,12); }; }; class Box_IND_AmmoOrd_F: IND_Box_Base { class TransportItems { MACRO_ADDITEM(ACE_Clacker,12); MACRO_ADDITEM(ACE_M26_Clacker,6); MACRO_ADDITEM(ACE_DefusalKit,12); MACRO_ADDITEM(ACE_Deadmanswitch,2); MACRO_ADDITEM(ACE_Cellphone,3); }; }; class Box_FIA_Ammo_F: FIA_Box_Base_F { class TransportItems { MACRO_ADDITEM(ACE_Clacker,2); MACRO_ADDITEM(ACE_M26_Clacker,2); MACRO_ADDITEM(ACE_DefusalKit,2); MACRO_ADDITEM(ACE_Deadmanswitch,1); MACRO_ADDITEM(ACE_Cellphone,2); }; }; class ACE_Box_Misc: Box_NATO_Support_F { class TransportItems { MACRO_ADDITEM(ACE_Clacker,12); MACRO_ADDITEM(ACE_M26_Clacker,6); MACRO_ADDITEM(ACE_DefusalKit,12); MACRO_ADDITEM(ACE_Deadmanswitch,6); MACRO_ADDITEM(ACE_Cellphone,10); }; }; class B_Kitbag_rgr; class B_Kitbag_rgr_Exp: B_Kitbag_rgr { class TransportItems { class _xx_ToolKit { // xXToOlKiT420mLgXx count = 0; }; }; }; class B_Carryall_ocamo; class B_Carryall_ocamo_Exp: B_Carryall_ocamo { class TransportItems { class _xx_ToolKit { count = 0; }; }; }; class B_Carryall_oucamo; class B_Carryall_oucamo_Exp: B_Carryall_oucamo { class TransportItems { class _xx_ToolKit { count = 0; }; }; }; class B_Carryall_oli; class G_Carryall_Exp: B_Carryall_oli { class TransportItems { class _xx_ToolKit { count = 0; }; }; }; class I_Carryall_oli_Exp: B_Carryall_oli { class TransportItems { class _xx_ToolKit { count = 0; }; }; }; #include "CfgModule.hpp" // Add ACE_Clacker and ACE_DefusalKit to every explosive unit. #define MACRO_ADDMINEKIT \ items[] = {"FirstAidKit", "ACE_Clacker", "ACE_DefusalKit"}; \ respawnitems[] = {"FirstAidKit", "ACE_Clacker", "ACE_DefusalKit"}; class B_Soldier_base_F; class B_soldier_exp_F:B_Soldier_base_F {MACRO_ADDMINEKIT}; class B_Soldier_03_f; class B_engineer_F:B_Soldier_03_f {MACRO_ADDMINEKIT}; class B_Soldier_diver_base_F; class B_diver_exp_F:B_Soldier_diver_base_F {MACRO_ADDMINEKIT}; class B_Soldier_recon_base; class B_recon_exp_F:B_Soldier_recon_base {MACRO_ADDMINEKIT}; class B_CTRG_soldier_engineer_exp_F:B_Soldier_base_F {MACRO_ADDMINEKIT}; class I_G_Soldier_base_F; class I_G_engineer_F:I_G_Soldier_base_F {MACRO_ADDMINEKIT}; class I_G_Soldier_exp_F:I_G_Soldier_base_F {MACRO_ADDMINEKIT}; class B_G_engineer_F:I_G_engineer_F {MACRO_ADDMINEKIT}; class O_G_engineer_F:I_G_engineer_F {MACRO_ADDMINEKIT}; class B_G_Soldier_exp_F:I_G_Soldier_exp_F {MACRO_ADDMINEKIT}; class O_G_Soldier_exp_F:I_G_Soldier_exp_F {MACRO_ADDMINEKIT}; class I_Soldier_02_F; class I_Soldier_exp_F:I_Soldier_02_F {MACRO_ADDMINEKIT}; class I_Soldier_base_F; class I_engineer_F:I_Soldier_base_F {MACRO_ADDMINEKIT}; class I_Soldier_diver_base_F; class I_diver_exp_F:I_Soldier_diver_base_F {MACRO_ADDMINEKIT}; class O_Soldier_base_F; class O_soldier_exp_F:O_Soldier_base_F {MACRO_ADDMINEKIT}; class O_engineer_F:O_Soldier_base_F {MACRO_ADDMINEKIT}; class O_Soldier_diver_base_F; class O_diver_exp_F:O_Soldier_diver_base_F {MACRO_ADDMINEKIT}; class O_Soldier_recon_base; class O_recon_exp_F:O_Soldier_recon_base {MACRO_ADDMINEKIT}; class O_Soldier_Urban_base; class O_soldierU_exp_F:O_Soldier_Urban_base {MACRO_ADDMINEKIT}; class O_engineer_U_F:O_Soldier_Urban_base {MACRO_ADDMINEKIT}; class B_Protagonist_VR_F:B_Soldier_base_F {MACRO_ADDMINEKIT}; class O_Protagonist_VR_F:O_Soldier_base_F {MACRO_ADDMINEKIT}; class I_Protagonist_VR_F:I_Soldier_base_F {MACRO_ADDMINEKIT}; class B_Soldier_F; class b_soldier_universal_f:B_Soldier_F {MACRO_ADDMINEKIT}; class B_G_Soldier_F; class b_g_soldier_universal_f:B_G_Soldier_F {MACRO_ADDMINEKIT}; class O_Soldier_F; class o_soldier_universal_f:O_Soldier_F {MACRO_ADDMINEKIT}; class O_G_Soldier_F; class o_g_soldier_universal_f:O_G_Soldier_F {MACRO_ADDMINEKIT}; class I_soldier_F; class i_soldier_universal_f:I_soldier_F {MACRO_ADDMINEKIT}; class I_G_Soldier_F; class i_g_soldier_universal_f:I_G_Soldier_F {MACRO_ADDMINEKIT}; // Add ACE_Clacker to snipers and spotters for setting off Claymores #define MACRO_ADDCLAYMOREKIT \ items[] = {"FirstAidKit","ACE_Clacker"}; \ respawnitems[] = {"FirstAidKit","ACE_Clacker"}; class B_Soldier_sniper_base_F; class B_sniper_F: B_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT}; class B_spotter_F: B_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT}; class I_Soldier_sniper_base_F; class I_Sniper_F: I_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT}; class I_Spotter_F: I_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT}; class O_Soldier_sniper_base_F; class O_sniper_F: O_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT}; class O_spotter_F: O_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT}; // Editor placed mines class MineBase; class SLAMDirectionalMine: MineBase { displayName = CSTRING(Module_SLAMSideAttack_DisplayName); }; class ACE_SLAMBottomMine: SLAMDirectionalMine { author = ECSTRING(common,aceteam); ammo = "ACE_SLAMDirectionalMine_Magnetic_Ammo"; displayName = CSTRING(Module_SLAMBottomAttack_DisplayName); // TODO: Find a way to place the mine laying down instead of standing up }; class IEDUrbanBig_F; class ACE_IEDUrbanBig_Range: IEDUrbanBig_F { author = ECSTRING(common,aceteam); ammo = "ACE_IEDUrbanBig_Range_Ammo"; displayName = CSTRING(Module_IEDUrbanBig_Range_DisplayName); }; class IEDLandBig_F; class ACE_IEDLandBig_Range: IEDLandBig_F { author = ECSTRING(common,aceteam); ammo = "ACE_IEDLandBig_Range_Ammo"; displayName = CSTRING(Module_IEDLandBig_Range_DisplayName); }; class IEDUrbanSmall_F; class ACE_IEDUrbanSmall_Range: IEDUrbanSmall_F { author = ECSTRING(common,aceteam); ammo = "ACE_IEDUrbanSmall_Range_Ammo"; displayName = CSTRING(Module_IEDUrbanSmall_Range_DisplayName); }; class IEDLandSmall_F; class ACE_IEDLandSmall_Range: IEDLandSmall_F { author = ECSTRING(common,aceteam); ammo = "ACE_IEDLandSmall_Range_Ammo"; displayName = CSTRING(Module_IEDLandSmall_Range_DisplayName); }; // Zeus placed mines class ModuleMine_F; class ModuleMine_SLAMDirectionalMine_F: ModuleMine_F { displayName = CSTRING(Module_SLAMSideAttack_DisplayName); }; class ACE_ModuleMine_SLAMBottomMine: ModuleMine_SLAMDirectionalMine_F { author = ECSTRING(common,aceteam); displayName = CSTRING(Module_SLAMBottomAttack_DisplayName); explosive = "ACE_SLAMDirectionalMine_Magnetic_Ammo"; icon = "iconExplosiveGP"; }; class ModuleExplosive_IEDUrbanBig_F; class ACE_ModuleExplosive_IEDUrbanBig_Range: ModuleExplosive_IEDUrbanBig_F { author = ECSTRING(common,aceteam); displayName = CSTRING(Module_IEDUrbanBig_Range_DisplayName); explosive = "ACE_IEDUrbanBig_Range_Ammo"; }; class ModuleExplosive_IEDLandBig_F; class ACE_ModuleExplosive_IEDLandBig_Range: ModuleExplosive_IEDLandBig_F { author = ECSTRING(common,aceteam); displayName = CSTRING(Module_IEDLandBig_Range_DisplayName); explosive = "ACE_IEDLandBig_Range_Ammo"; }; class ModuleExplosive_IEDUrbanSmall_F; class ACE_ModuleExplosive_IEDUrbanSmall_Range: ModuleExplosive_IEDUrbanSmall_F { author = ECSTRING(common,aceteam); displayName = CSTRING(Module_IEDUrbanSmall_Range_DisplayName); explosive = "ACE_IEDUrbanSmall_Range_Ammo"; }; class ModuleExplosive_IEDLandSmall_F; class ACE_ModuleExplosive_IEDLandSmall_Range: ModuleExplosive_IEDLandSmall_F { author = ECSTRING(common,aceteam); displayName = CSTRING(Module_IEDLandSmall_Range_DisplayName); explosive = "ACE_IEDLandSmall_Range_Ammo"; }; };