#include "script_component.hpp" params ["_unit"]; private _vehicle = vehicle _unit; if !([_unit, _vehicle, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !((!GVAR(enabled) && FUNC(canUseFCS)) || FUNC(canUseRangefinder)) exitWith {false}; private _turret = [_unit] call EFUNC(common,getTurretIndex); [_vehicle, _turret] call FUNC(keyDown); [_vehicle, _turret] call FUNC(keyUp);