/* * Author: BIS, commy2 * Sets up the marker placement * Run instead of \a3\ui_f\scripts\GUI\RscDisplayInsertMarker.sqf * * Arguments: * 0: RscDisplayInsertMarker * * Return Value: * None * * Example: * [onLoad] call ace_markers_fnc_initInsertMarker; * * Public: No */ #include "script_component.hpp" #define BORDER 0.005 [{ disableserialization; params ["_display"]; TRACE_1("params",_display); //Can't place markers when can't interact if !([ACE_player, objNull, ["notOnMap", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)) exitWith { _display closeDisplay 2; //emulate "Cancel" button }; //BIS Controls: private _text = _display displayctrl 101; private _picture = _display displayctrl 102; private _channel = _display displayctrl 103; private _buttonOK = _display displayctrl 1; private _buttonCancel = _display displayctrl 2; private _description = _display displayctrl 1100; private _title = _display displayctrl 1001; private _descriptionChannel = _display displayctrl 1101; //ACE Controls: // _sizeX = _display displayctrl 1200; // _sizeY = _display displayctrl 1201; private _aceShapeLB = _display displayctrl 1210; private _aceColorLB = _display displayctrl 1211; private _aceAngleSlider = _display displayctrl 1220; private _aceAngleSliderText = _display displayctrl 1221; //////////////////// // Install MapDrawEH on current map private _mapIDD = -1; { if (!isNull (findDisplay _x)) exitWith { _mapIDD = _x; }; false } count [12, 37, 52, 53, 160]; if (_mapIDD == -1) exitWith { ERROR("No Map?"); }; if !(_mapIDD in GVAR(mapDisplaysWithDrawEHs)) then { GVAR(mapDisplaysWithDrawEHs) pushBack _mapIDD; ((finddisplay _mapIDD) displayctrl 51) ctrlAddEventHandler ["Draw", {_this call FUNC(mapDrawEH)}]; // @todo check if persistent }; //////////////////// // Calculate center position of the marker placement ctrl private _pos = ctrlPosition _picture; _pos = [(_pos select 0) + (_pos select 2) / 2, (_pos select 1) + (_pos select 3) / 2]; GVAR(currentMarkerPosition) = ((findDisplay _mapIDD) displayCtrl 51) ctrlMapScreenToWorld _pos; //Hide the bis picture: _picture ctrlShow false; // prevent vanilla key input _display displayAddEventHandler ["KeyDown", {(_this select 1) in [200, 208]}]; //Focus on the text input ctrlSetFocus _text; //--- Background _pos = ctrlposition _text; _pos params ["_posX", "_posY", "_posW", "_posH"]; _posX = _posX + 0.01; _posY = _posY min ((safeZoneH + safeZoneY) - (8 * _posH + 8 * BORDER)); //prevent buttons being placed below bottom edge of screen _pos set [0, _posX]; _pos set [1, _posY]; _text ctrlSetPosition _pos; _text ctrlCommit 0; //--- Title _pos set [1, _posY - 2 * _posH - BORDER]; _pos set [3, _posH]; _title ctrlSetPosition _pos; _title ctrlCommit 0; //--- Description _pos set [1, _posY - 1 * _posH]; _pos set [3,6 * _posH + 6 * BORDER]; _description ctrlEnable false; _description ctrlSetPosition _pos; _description ctrlSetStructuredText parseText format ["%1", localize "str_lib_label_description"]; _description ctrlCommit 0; //--- Shape _pos set [1, _posY + 1 * _posH + 2 * BORDER]; _pos set [2, _posW]; _pos set [3, _posH]; _aceShapeLB ctrlSetPosition _pos; _aceShapeLB ctrlCommit 0; //--- Color _pos set [1, _posY + 2 * _posH + 3 * BORDER]; _pos set [2, _posW]; _aceColorLB ctrlSetPosition _pos; _aceColorLB ctrlCommit 0; //--- Angle _pos set [1, _posY + 3 * _posH + 4 * BORDER]; _pos set [2, _posW]; _aceAngleSlider ctrlSetPosition _pos; _aceAngleSlider ctrlCommit 0; //--- Angle Text _pos set [1, _posY + 4 * _posH + 5 * BORDER]; _pos set [2, _posW]; _aceAngleSliderText ctrlSetPosition _pos; _aceAngleSliderText ctrlCommit 0; private _offsetButtons = 0; if (isMultiplayer) then { _pos set [1,_posY + 5 * _posH + 7 * BORDER]; _pos set [3,_posH]; _descriptionChannel ctrlSetStructuredText parseText format ["%1:", localize "str_a3_cfgvehicles_modulerespawnposition_f_arguments_marker_0"]; _descriptionChannel ctrlSetPosition _pos; _descriptionChannel ctrlCommit 0; _pos set [1,_posY + 6 * _posH + 7 * BORDER]; _pos set [3,_posH]; _channel ctrlSetPosition _pos; _channel ctrlCommit 0; // channels are added by engine and not script. we have to manually delete them. requires channel names to be unique? private _enabledChannels = true call FUNC(getEnabledChannels); private _i = 0; while {_i < lbSize _channel} do { private _channelName = _channel lbText _i; // _enabledChannels can not include custom channels names. Therefore also check if it's a custom one. Blame BI if the unit should not access the channel. if (_channelName in _enabledChannels || {!(_channelName in CHANNEL_NAMES)}) then { _i = _i + 1; } else { _channel lbDelete _i; }; }; private _currentChannelName = CHANNEL_NAMES param [currentChannel, localize "str_channel_group"]; // select current channel in list box, must be done after lbDelete for "_j" from 0 to (lbSize _channel - 1) do { if (_channel lbText _j == _currentChannelName) then { _channel lbSetCurSel _j; }; }; _channel ctrlAddEventHandler ["LBSelChanged", {_this call FUNC(onLBSelChangedChannel)}]; _offsetButtons = 7 * _posH + 8 * BORDER; } else { _descriptionChannel ctrlShow false; _channel ctrlShow false; _offsetButtons = 5 * _posH + 7 * BORDER; }; //--- ButtonOK _pos set [1, _posY + _offsetButtons]; _pos set [2, _posW / 2 - BORDER]; _pos set [3, _posH]; _buttonOk ctrlSetPosition _pos; _buttonOk ctrlCommit 0; //--- ButtonCancel _pos set [0, _posX + _posW / 2]; _pos set [1, _posY + _offsetButtons]; _pos set [2, _posW / 2]; _pos set [3, _posH]; _buttonCancel ctrlSetPosition _pos; _buttonCancel ctrlCommit 0; //////////////////// // init marker shape lb lbClear _aceShapeLB; { _x params ["_add", "_set", "_pic"]; _aceShapeLB lbAdd _add; _aceShapeLB lbSetValue [_forEachIndex, _set]; _aceShapeLB lbSetPicture [_forEachIndex, _pic]; } forEach GVAR(MarkersCache); private _curSelShape = GETGVAR(curSelMarkerShape,0); _aceShapeLB lbSetCurSel _curSelShape; //Update now and add eventHandler: [_aceShapeLB, _curSelShape] call FUNC(onLBSelChangedShape); _aceShapeLB ctrlAddEventHandler ["LBSelChanged", {_this call FUNC(onLBSelChangedShape)}]; //////////////////// // init marker color lb lbClear _aceColorLB; { _x params ["_add", "_set", "_pic"]; _aceColorLB lbAdd _add; _aceColorLB lbSetValue [_forEachIndex, _set]; _aceColorLB lbSetPicture [_forEachIndex, _pic]; } forEach GVAR(MarkerColorsCache); private _curSelColor = GETGVAR(curSelMarkerColor,0); _aceColorLB lbSetCurSel _curSelColor; //Update now and add eventHandler: [_aceColorLB, _curSelColor] call FUNC(onLBSelChangedColor); _aceColorLB ctrlAddEventHandler ["LBSelChanged", {_this call FUNC(onLBSelChangedColor)}]; //////////////////// // init marker angle slider _aceAngleSlider sliderSetRange [-180, 180]; private _curSelAngle = GETGVAR(currentMarkerAngle,0); _aceAngleSlider sliderSetPosition _curSelAngle; //Update now and add eventHandler: [_aceAngleSlider, _curSelAngle] call FUNC(onSliderPosChangedAngle); _aceAngleSlider ctrlAddEventHandler ["SliderPosChanged", {_this call FUNC(onSliderPosChangedAngle)}]; }, _this] call EFUNC(common,execNextFrame);