/* * Author: Commy2 and esteldunedain * Make the player check the temperature of his weapon * * Arguments: * 0: Player * 1: Weapon * * Return Value: * None * * Example: * [player, currentWeapon player] call ace_overheating_fnc_checkTemperature * * Public: No */ #include "script_component.hpp" params ["_player", "_weapon"]; TRACE_2("params",_player,_weapon); // Play animation and report temperature private _action = getText (configFile >> "CfgWeapons" >> _weapon >> "ACE_checkTemperatureAction"); if (_action == "") then { _action = "Gear"; }; _player playActionNow _action; // Waits a sec before displaying the temperature [FUNC(displayTemperature), [_player, _weapon], 1.0] call EFUNC(common,waitAndExecute);