/* * Author: Commy2 * Swap barrel callback * * Argument: * 0: Unit * 1: Weapon * * Return value: * None * * Example: * [player, currentWeapon player] call ace_overheating_fnc_swapBarrelCallback * * Public: No */ #include "script_component.hpp" params ["_player", "_weapon"]; TRACE_2("params",_player,_weapon); // Barrel mount gesture _player playAction QGVAR(GestureMountMuzzle); playSound "ACE_BarrelSwap"; // don't consume the barrel, but rotate through them. [localize LSTRING(SwappedBarrel), QUOTE(PATHTOF(UI\spare_barrel_ca.paa))] call EFUNC(common,displayTextPicture); // Publish the temperature variable _player setVariable [format [QGVAR(%1_temp), _weapon], 0, true]; // Store the update time _player setVariable [format [QGVAR(%1_time), _weapon], ACE_time];