/* * Author: GitHawk, Jonpas * Check if a unit can rearm. * * Arguments: * 0: Target * 1: Unit * * Return Value: * Can Rearm * * Example: * [player, tank] call ace_rearm_fnc_canRearm * * Public: No */ #include "script_component.hpp" private ["_dummy","_magazineClass"]; params [["_target", objNull, [objNull]], ["_unit", objNull, [objNull]]]; if (GVAR(level) == 0 || {isNull _unit} || {!(_unit isKindOf "CAManBase")} || {!local _unit} || {_target distance _unit > REARM_ACTION_DISTANCE} || {_target getVariable [QGVAR(disabled), false]}) exitWith {false}; _dummy = _unit getVariable [QGVAR(dummy), objNull]; if (isNull _dummy) exitwith {false}; _magazineClass = _dummy getVariable QGVAR(magazineClass); if (isNil "_magazineClass") exitWith {false}; ([_target, _magazineClass] call FUNC(getNeedRearmMagazines)) select 0