/* * Author: GitHawk * Stores ammo in an ammo truck. * * Arguments: * 0: Target * 1: Unit * * Return Value: * None * * Example: * [player, dummy] call ace_rearm_fnc_storeAmmo * * Public: No */ #include "script_component.hpp" private "_dummy"; params [["_target", objNull, [objNull]], ["_unit", objNull, [objNull]]]; _dummy = _unit getVariable [QGVAR(dummy), objNull]; if (isNull _dummy) exitwith {}; [ 5, _unit, {params ["_unit"]; [_unit, true, true] call FUNC(dropAmmo)}, "", format [localize LSTRING(StoreAmmoAction), getText(configFile >> "CfgMagazines" >> (_dummy getVariable QGVAR(magazineClass)) >> "displayName"), getText(configFile >> "CfgVehicles" >> (typeOf _target) >> "displayName")], {true}, ["isnotinside"] ] call EFUNC(common,progressBar);