class CfgVehicles { class Man; class CAManBase: Man { class ACE_Actions { class GVAR(ReloadLauncher) { displayName = CSTRING(LoadLauncher); selection = "launcher"; distance = 4; condition = ""; exceptions[] = {"isNotInside", "isNotSwimming"}; insertChildren = QUOTE(_this call FUNC(addMissileReloadActions)); }; }; }; };