/* * Author: KoffeinFlummi, Ruthberg * Changes the adjustment for the current scope * * Argument: * 0: Unit * * Return value: * Can we update the zero reference? * * Public: No */ #include "script_component.hpp" if (cameraView == "GUNNER") exitWith {false}; if !(vehicle _unit == _unit) exitWith {false}; if !(missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) exitWith {false}; private ["_unit", "_adjustment", "_elevation"]; _unit = _this select 0; _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex); if (_weaponIndex < 0) exitWith {false}; _adjustment = _unit getVariable QGVAR(Adjustment); if (isNil "_adjustment") then { // [Windage, Elevation, Zero] _adjustment = [[0,0,0], [0,0,0], [0,0,0]]; }; _elevation = (_adjustment select _weaponIndex) select 0; // You can only adjust your zero reference, if your relative elevation setting is not 0 _elevation != 0