/* * Author: Glowbal * Start load item. * * Arguments: * 0: Object * * Return value: * Object loaded * * Example: * [object] call ace_cargo_fnc_starLoadIn * * Public: No */ #include "script_component.hpp" params ["_player", "_object"]; private ["_vehicle", "_size", "_displayName"]; _vehicle = [_player] call FUNC(findNearestVehicle); if (isNull _vehicle || _vehicle isKindOf "Cargo_Base_F") then { { if ([_object, _x] call FUNC(canLoadItemIn)) exitWith {_vehicle = _x}; } forEach (nearestObjects [_player, ["Cargo_base_F", "Land_PaperBox_closed_F"], MAX_LOAD_DISTANCE]); }; if (isNull _vehicle) exitWith {false}; // Start progress bar if ([_object, _vehicle] call FUNC(canLoadItemIn)) then { _size = [_object] call FUNC(getSizeItem); [5 * _size, [_object,_vehicle], "LoadCargo", {}, localize LSTRING(LoadingItem)] call EFUNC(common,progressBar); } else { _displayName = getText (configFile >> "CfgVehicles" >> typeOf _object >> "displayName"); ["displayTextStructured", [[LSTRING(LoadingFailed), _displayName], 3.0]] call EFUNC(common,localEvent); };