/* * Author: commy2 and esteldunedain * Handle fire of local launchers * Called from firedEHBB, only for ace_player with shot that will cause damage * * Arguments: * 0: Unit that fired * 1: Weapon fired * 2: Muzzle * 3: Mode * 4: Ammo * 5: Magazine * 6: Projectile * * Return value: * None * * Example: * [player, "launch_RPG32_F", "launch_RPG32_F", "Single", "R_PG32V_F", "RPG32_F", projectile] call ace_overpressure_fnc_fireLauncherBackblast; * * Public: No */ #include "script_component.hpp" params ["_firer", "_weapon", "_muzzle", "", "_ammo", "_magazine", "_projectile"]; TRACE_6("params",_firer,_weapon,_muzzle,_ammo,_magazine,_projectile); private _position = getPosASL _projectile; private _direction = [0, 0, 0] vectorDiff (vectorDir _projectile); // Bake variable name and check if the variable exists, call the caching function otherwise private _varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine]; private _var = if (isNil _varName) then { [_weapon, _ammo, _magazine] call FUNC(cacheOverPressureValues); } else { missionNameSpace getVariable _varName; }; _var params["_backblastAngle","_backblastRange","_backblastDamage"]; TRACE_3("cache",_backblastAngle,_backblastRange,_backblastDamage); // Damage to others private _affected = (ASLtoAGL _position) nearEntities ["CAManBase", _backblastRange]; // Let each client handle their own affected units ["overpressure", _affected, [_firer, _position, _direction, _weapon, _magazine, _ammo]] call EFUNC(common,targetEvent); // Damage to the firer private _distance = 2 * ([_position, _direction, _backblastRange, _firer] call FUNC(getDistance)); TRACE_1("Distance",_distance); if (_distance < _backblastRange) then { private _alpha = sqrt (1 - _distance / _backblastRange); private _beta = sqrt 0.5; private _damage = _alpha * _beta * _backblastDamage; [_damage * 100] call BIS_fnc_bloodEffect; if (isClass (configFile >> "CfgPatches" >> "ACE_Medical") && {([_firer] call EFUNC(medical,hasMedicalEnabled))}) then { [_firer, _damage, "body", "backblast"] call EFUNC(medical,addDamageToUnit); } else { _firer setDamage (damage _firer + _damage); }; }; // Draw debug lines #ifdef DEBUG_MODE_FULL [ _position, _position vectorAdd (_direction vectorMultiply _backblastRange), [1,1,0,1] ] call EFUNC(common,addLineToDebugDraw); private _ref = _direction call EFUNC(common,createOrthonormalReference); [ _position, _position vectorAdd (_direction vectorMultiply _backblastRange) vectorAdd ((_ref select 1) vectorMultiply _backblastRange * tan _backblastAngle), [1,1,0,1] ] call EFUNC(common,addLineToDebugDraw); [ _position, _position vectorAdd (_direction vectorMultiply _backblastRange) vectorDiff ((_ref select 1) vectorMultiply _backblastRange * tan _backblastAngle), [1,1,0,1] ] call EFUNC(common,addLineToDebugDraw); [ _position, _position vectorAdd (_direction vectorMultiply _backblastRange) vectorAdd ((_ref select 2) vectorMultiply _backblastRange * tan _backblastAngle), [1,1,0,1] ] call EFUNC(common,addLineToDebugDraw); [ _position, _position vectorAdd (_direction vectorMultiply _backblastRange) vectorDiff ((_ref select 2) vectorMultiply _backblastRange * tan _backblastAngle), [1,1,0,1] ] call EFUNC(common,addLineToDebugDraw); [ _position, _position vectorAdd (_direction vectorMultiply ((_distance/2) min _backblastRange)), [1,0,0,1] ] call EFUNC(common,addLineToDebugDraw); #endif